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1. Hard to track down snipers - in Feedback/Requests [original thread]
Sniping isn't exactly easy. For one, getting LOS can be tough because of the map designs. There are very, very few open combat areas that are exposed to elevated positions, and a lot of hills, boxes, and walls to duck around. Anything closer than ...
- by Ferren Devarri - at 2013.06.22 23:33:00
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2. Improving New Player Survivability - in Feedback/Requests [original thread]
I'll usuaully give MYSELF a few deaths before I whip out a militia sniper or assault fit and just try to be a pain in the ass if the slummers are winning hard. It goes both ways. Being on the same side as some pubstompers may give an easy win, bu...
- by Ferren Devarri - at 2013.06.22 05:24:00
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3. Improving New Player Survivability - in Feedback/Requests [original thread]
Newberries should be sticking to militia gear fits anyway and not jumping straight off into basic, or worse, paying for militia or AUR stuff. The performance difference overall is not significant enough to worry about. The fact that they can pre...
- by Ferren Devarri - at 2013.06.22 05:13:00
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4. Improving New Player Survivability - in Feedback/Requests [original thread]
Best things to do to deal with pubstompers: 1. Check the leaderboards and look for groups of 4+ all from the same corp 2. Look for Uplink spam 3. Go after a different objective. Pubstompers are typically small, hard to crack groups that normally...
- by Ferren Devarri - at 2013.06.22 03:39:00
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5. Are HAV's overpowered? - in Feedback/Requests [original thread]
You better put on your gambling face before whipping out a prototank in an instant match. Only CCP would price a full loadout higher than winning payouts. If you win, you get some money. If you lose, your ass winds up in the strip club.
- by Ferren Devarri - at 2013.06.21 14:39:00
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6. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Wreckage maps. Crashed starships (to scale) forming terrain rather than industrial walling. Is it just me, or is some of the terrain designs in the current maps a little.. mentally deficient? Who the hell puts a pillbox at the bottom of a hill, f...
- by Ferren Devarri - at 2013.06.21 08:40:00
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7. Are HAV's overpowered? - in Feedback/Requests [original thread]
One basic HAV is worth more than the payout I see on any skirmish match. That's not even accounting for any other times I may wind up getting smeared by slumming corps. If I call one in, I sure as hell want it to be tough enough to be worth an en...
- by Ferren Devarri - at 2013.06.21 07:32:00
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8. [Feedback & Request] Dropsuit bonuses for snipers. - in Feedback/Requests [original thread]
I've mentioned it elsewhere: No suit has a specific damage bonus other than the minmatar Scout for Nova knives/melee. Thus, the primary determiner for Sniper damage is high slots for Light damage mods. So the best snipers are Caldari Logistics a...
- by Ferren Devarri - at 2013.06.21 07:28:00
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9. Mass Drivers: Horrifically underpowered? - in Feedback/Requests [original thread]
Having been on the recieving end, the Mass Driver is a good squad support/suppression weapon. It causes quite a lot of chaos, and can kill injured units that have underestimated the blast radius or reach. It's maybe not ideal for people who overc...
- by Ferren Devarri - at 2013.06.21 07:22:00
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10. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Niuvo wrote: On the money! Uplinks should be seen on the minimap not from outer space. We travel a dangerous path indeed. With all due respect, HELL NO. it's a pain in the injector-site trying to mop up the pub-stomping Corp teams that ca...
- by Ferren Devarri - at 2013.06.21 06:04:00
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11. LOST INTEREST! - in Feedback/Requests [original thread]
Meeko Fent wrote: Well, Sir, if you Like Switching things Up, Then you Shouldn't have Skilled So Much into one Skill Tree. You Could Have Skilled Each Weapon to Lvl1, and Each Frame Size to Lvl1, and created a Jack Of All Trades, Master Of None...
- by Ferren Devarri - at 2013.06.21 05:43:00
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12. Scouts equipment slots - in Feedback/Requests [original thread]
loumanchew wrote: On paper perhaps, but the speed, stamina and jumping height made it very agile in ways that the medium frame could not immitate. I understand that the medium frame is king at the moment, but I don't think it should be. All I...
- by Ferren Devarri - at 2013.06.21 05:16:00
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13. Hard to track down snipers - in Feedback/Requests [original thread]
Somewhat easy fixes: 1: Last-hit register should be sticky upon death so that players know from which direction they were struck. It's not much, but should help considerably with 'out of the blue' 2. MCC barrier. No, you shouldn't be able to sni...
- by Ferren Devarri - at 2013.06.21 05:05:00
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14. Scouts equipment slots - in Feedback/Requests [original thread]
loumanchew wrote: [quote=Ferren Devarri] While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with your squad. Sure you get ...
- by Ferren Devarri - at 2013.06.21 04:53:00
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15. Scouts equipment slots - in Feedback/Requests [original thread]
Samuel Zelik wrote: I agree: Light Frames entering direct combat would usually resuls in being on the losing end; however, I don't think this should stop them from engaging in direct combat and being effective. Even though there are stereotype...
- by Ferren Devarri - at 2013.06.21 04:29:00
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16. *sigh... Respecs... - in Feedback/Requests [original thread]
By the time you get respecs, you should have the SP to buy whatever it was you wanted to get instead. You DID remember to buy Aurum, right? You know, that stuff the game reminds you to buy (Aurum) so that you can get more SP to buy the stuff you ...
- by Ferren Devarri - at 2013.06.21 04:17:00
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17. Scouts equipment slots - in Feedback/Requests [original thread]
Samuel Zelik wrote: I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements. I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a...
- by Ferren Devarri - at 2013.06.21 04:01:00
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18. Scouts equipment slots - in Feedback/Requests [original thread]
Light frames need a slight reinforcement to the roles that would lean towards something with 1/2 the HP of the medium frame: -Hack ninja. close-range, run in, hack a target fast, then get out of town while reinforcements are still inbound. This i...
- by Ferren Devarri - at 2013.06.21 03:41:00
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19. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Hanging up my Light suit for now. As a fresh starter, there's really no point. I've lost count the number of times I've been killed -point blank- while hacking terminals. Most deaths frequently happen at a more moderate engagement range of 15-20m...
- by Ferren Devarri - at 2013.06.21 03:21:00
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